Forschungspapier (740)
11021.
Forschungspapier
A Local Algorithm for Constructing Spanners in Minor-Free Graphs. (2016), 14 S.
11022.
Forschungspapier
To Fall Or Not To Fall: A Visual Approach to Physical Stability Prediction. (2016), 20 S.
11023.
Forschungspapier
Tutorial on Answering Questions about Images with Deep Learning. (2016), 27 S.
11024.
Forschungspapier
Hyperbolae Are No Hyperbole: Modelling Communities That Are Not Cliques. (2016), 23 S.
11025.
Forschungspapier
Deep Shading: Convolutional Neural Networks for Screen-Space Shading. (2016), 9 S.
11026.
Forschungspapier
This House Proves that Debating is Harder than Soccer. (2016), 18 S.
11027.
Forschungspapier
Attentive Explanations: Justifying Decisions and Pointing to the Evidence. (2016), 17 S.
11028.
Forschungspapier
Approximation and Parameterized Algorithms for Geometric Independent Set with Shrinking. (2016), 25 S.
11029.
Forschungspapier
Homotopy Equivalence Between Voronoi Medusa and Delaunay Medusa. (2016), 7 S.
11030.
Forschungspapier
EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract). (2016), 4 S.
11031.
Forschungspapier
General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues. (2016), 18 S.
11032.
Forschungspapier
A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation. (2016), 9 S.
11033.
Forschungspapier
Dense Wide-Baseline Scene Flow From Two Handheld Video Cameras. (2016), 11 S.
11034.
Forschungspapier
A Multi-perspective Analysis of Carrier-Grade NAT Deployment. (2016), 15 S.
11035.
Forschungspapier
Efficient Multi-view Performance Capture of Fine-Scale Surface Detail. (2016), 9 S.
11036.
Forschungspapier
Knowledge Questions from Knowledge Graphs. (2016), 9 S.
11037.
Forschungspapier
Fast and Robust Hand Tracking Using Detection-Guided Optimization. (2016), 9 S.
11038.
Forschungspapier
Deciding First-Order Satisfiability when Universal and Existential Variables are Separated. (2016), 23 S.
11039.
Forschungspapier
Seeing with Humans: Gaze-Assisted Neural Image Captioning. (2016), 8 S.
11040.
Forschungspapier
FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality. (2016), 13 S.